Project Manager & Creative Director

Hi, I'm Kristian Chavez. I lead cross-functional teams and drive game development from concept to delivery.

Project Manager with experience leading ~25-person teams across design, programming, and art. Focused on improving workflows, aligning teams, and ensuring projects ship efficiently.

Kristian Chavez

Core Focus

Project ManagementGame ProductionTeam LeadershipWorkflow Optimization

Selected Work

Projects that made an impact

The Come Up
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Project Manager

Icarus Games | ~25 person team | In Development

Currently leading weekly meetings for a cross-functional team of ~25 developers, designers, and artists. Managing task tracking, milestone planning, and workflow improvements to keep development on schedule.

In DevelopmentTeam LeadershipProduction
Crimson Hell
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Creative Director

The Vanished Moths | 15 person team | 9 month project

Released on Steam May 6th, 2024. Led a 15-person team over 9 months, managing documentation, facilitating weekly production meetings, and reviewing all assets before implementation. Drove decision-making based on QA feedback, ensuring consistent quality across gameplay systems and visuals.

Steam ReleaseTeam LeadershipProduction
Mystic Pet Haven
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Producer / Designer

Flowers of Eden | 9 person team | 2 month project

Released on Google Play November 29, 2023. Coordinated a 9-person team, managing task assignments and ensuring on-time delivery. Contributed to core systems including lighting, audio design, and documentation while maintaining alignment across team members.

Mobile ReleaseProductionCoordination
The New Apprentice
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Project Manager / Designer

3^2 | 6 person team | 2 month project

Managed ClickUp task tracking and coordinated a 6-person team over a 2-month development cycle. Designed levels and supported implementation across gameplay systems.

Itch.ioTask ManagementLevel Design
Everlasting Echoes
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Project Manager / Designer

3^2 | 6 person team | 3 week project

Managed task assignments and coordinated a 6-person team during a 3-week sprint. Designed gameplay systems and supported audio and documentation workflows.

Itch.ioSprint ManagementSystems Design
Space Hoppers
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Project Manager / Designer

3^2 | 6 person team | 2 week project

Managed ClickUp task tracking and coordinated a 6-person team over a 2-week sprint. Designed level systems and ensured cohesive delivery across gameplay and audio.

Itch.ioRapid DeliveryCoordination

About

Building bridges between vision and execution

I'm a Project Manager focused on game development, with hands-on experience leading cross-functional teams through full production cycles — from concept to release.

My goal is to land a Project Manager role at a game studio where I can help teams ship great games efficiently. I specialize in keeping teams organized, communication clear, and projects on track in fast-paced development environments.

Skills & Expertise

Project ManagementGame ProductionTeam LeadershipMilestone PlanningPlaytesting CoordinationClickUpUnityDocumentationCreative DirectionAudio Design

Experience

Feb 2025 — Present

Project Manager

Icarus Games

Leading weekly production meetings for a cross-functional team of ~25 developers, designers, and artists. Managing task tracking, milestone planning, and improving delivery efficiency across the full development pipeline.

Apr 2025 — Present

Sales & Client Operations Specialist

Sutherlin Nissan of Orlando

Managing high-volume client pipelines, coordinating with sales and finance teams, and tracking performance metrics using CRM tools.

Sep 2023 — May 2024

Creative Director

The Vanished Moths – Crimson Hell

Directed creative vision, led playtesting sessions, and aligned designers, programmers, and artists under a unified direction across a 9-month production cycle.

Contact

Let's build something great together

If you have a project in mind or just want to chat, feel free to reach out. I'm always open to discussing new opportunities and creative collaborations.